WOLFRAM|DEMONSTRATIONS PROJECT

Vector Rotations in 3D

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vector start point
vector end point
rotation X
rotation Y
rotation Z
ϕ start
0.55
θ start
3.64
rotation
0.
This Demonstration lets you locate two points on a sphere. The points form a vector that can be rotated about the
X
,
Y
, or
Z
axes. The trace of the rotation is made using multiple vectors at 5° increments. Each of these vectors is the product of a rotation matrix (see Details) and the original vector.