Some Rotations in 3D
Some Rotations in 3D
Mathematica's built-in function Rotate gives a straightforward way of implementing 3D rotations of vectors, points, or other graphics. The angle is measured around the axis with and the angle is measured around the axis with . These can be varied to change the axis of rotation about which a rotation can be visualized using the bottom control.
u
z
-π<u≤π
v
x
-π<v≤π