Fractal Cellular Textures
Fractal Cellular Textures
In the synthesis of natural-looking textures, it is common to mimic the self-similarity found in many natural (fractal) systems by mixing copies of a synthetic texture generated at different scales. A "fractal" texture is typically produced by summing the first few "octaves" of a particular texture function. In this case, we use Worley's cellular texture, which combines the first few nearest-neighbor distance functions, to , for a set of random feature points. Adjust the weights of to with the sliders. Interesting results can also be obtained using alternate distance metrics.
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