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Fractal Cellular Textures

high quality
fractal octaves
3
random seed
123
F
1
weight
0
F
2
weight
2
F
3
weight
0
F
4
weight
0
distance
Euclidean
Manhattan
Chessboard
In the synthesis of natural-looking textures, it is common to mimic the self-similarity found in many natural (fractal) systems by mixing copies of a synthetic texture generated at different scales. A "fractal" texture is typically produced by summing the first few "octaves" of a particular texture function. In this case, we use Worley's cellular texture, which combines the first few nearest-neighbor distance functions,
F
1
to
F
4
, for a set of random feature points. Adjust the weights of
F
1
to
F
4
with the sliders. Interesting results can also be obtained using alternate distance metrics.
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