Comparing x, y Curves and Z-Order Curves for Texture Coding
Comparing x, y Curves and Z-Order Curves for Texture Coding
This Demonstration compares , ordering of pixels in a texture to -order (Morton order). The -order maps two-dimensional data to one dimension while preserving nearness of the data points. The vertical line on the right represents the order in which the pixels are stored in computer memory. The red arrow points to the color under the locator on the left. The "color range" control lets you see what part of the texture is encoded by any region of the 1D array.
x
y
Z
Z