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Ancient Architectural Designs with Cellular Automata

rule number
24
72
112
240
368
496
512
688
704
736
784
816
832
864
944
960
evolution step
8
transparency
plans & elevations
show edges
show box
This Demonstration uses 2D totalistic cellular automata (added layer per layer) in three-dimensional space to show how simple rules can generate highly complex ancient Indonesian architectural designs. For instance, the Borobudur Temple and the pyramidal Sukuh Temple (Central Java, Indonesia) can be simulated with rules 816 and 960.
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