You can control both the initial location of the jurors within the space and various parameters that affect the dynamics of voting. The jurors displayed in the top graphic are locators that you can drag, provided the "draggable" control is set appropriately. Moving the jurors about alters the weights they place on the votes of their fellow jurors and may alter—sometimes quite dramatically—the evolution of balloting. Alternatively, you can reset the entire jury pool to random new positions by moving the "new juror positions" control. You can also potentially affect the final result by changing the laws relating to jury size, the minimum number of guilty votes needed to convict (conviction floor), and the maximum number of guilty votes consistent with acquittal (acquittal ceiling). Finally, you can also alter the dynamics of "persuasion" by changing the effect of distance on voting weights (distance effect), the relative weight the juror places on his or her own prior vote (stubbornness), and the weighted fraction of votes needed to convict before a juror will vote to convict on the next iteration (convict threshold).