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WOLFRAM|DEMONSTRATIONS PROJECT

1D Kinematics Problem Solver

acceleration
position
x
max
, position at
t
max
-40.
x
0
or
y
0
0.
v
0
13.
t
max
4.475
Solve one-dimensional kinematics problems with constant acceleration for a single object. All such problems can be solved by selecting either "acceleration" (two of the three variables,
a
,
v
0
, and
t
max
are known), or "position" (two of the three variables,
x
max
,
v
0
, and
t
max
are known, where
a
is acceleration,
v
0
is the velocity at time 0, and
t
max
is time). At the outset, a position at time 0 must also be chosen using the
"
x
0
or
y
0
" slider.
The position is given at the top of the "acceleration" graph and depends on changing the other variables. Similarly the acceleration is given at the top of the "position" graph. Velocity is given by the straight line on the graph, and the position at time
t
max
is represented by the total shaded area.
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