gamedev.stackexchange.com
gamedev.stackexchange.com
Import EntityStore from MX file (~600 MB)
Import EntityStore from MX file (~600 MB)
store=Import@CloudObject["https://www.wolframcloud.com/objects/andrews/StackExchange2EntityStore/gamedev.stackexchange.com.mx"];
Register EntityStore for use in EntityValue
Register EntityStore for use in EntityValue
In[]:=
EntityRegister[store]
Out[]=
{StackExchange.GameDev:User,StackExchange.GameDev:Badge,StackExchange.GameDev:Comment,StackExchange.GameDev:Post,StackExchange.GameDev:Tag,StackExchange:PostType,StackExchange.GameDev:Vote,StackExchange:VoteType,StackExchange.GameDev:PostHistory,StackExchange:PostHistoryType,StackExchange:CloseReason}
Find how many users
Find how many users
In[]:=
EntityValue["StackExchange.GameDev:User","EntityCount"]
Out[]=
93553
Find posts tagged with “unity”
Find posts tagged with “unity”
In[]:=
unityPosts=EntityList[EntityClass["StackExchange.GameDev:Post","Tags""Unity"]];
In[]:=
unityPosts//Length
Out[]=
9988
See properties available
See properties available
In[]:=
EntityValue[unityPosts[[1]],"PropertyAssociation"]
Out[]=
,4,<p>I'm wanting to test my hand at writing an RTS (something I've never gotten very far with), and so I'm looking for an indie engine that would give me the most success with a quick setup that I can then tweak and start to get the ins and outs of RTS design/development.</p><p>I've had a bit of familiarity with both <a href="http://www.garagegames.com">Torque</a> and <a href="http://www.unity3d.com">Unity</a> both, but never from that perspective.</p><p>Which would get me closer to base prototype faster?</p>,,4,,,,,Missing[NotAvailable],,{},3,27,Q: [Lance May] Which for basic RTS prototype: Unity or Torque?,,,Missing[NotAvailable],Missing[NotAvailable],43,{},,Missing[NotAvailable],Missing[NotAvailable],,,,,,,8,,,,,Which for basic RTS prototype: Unity or Torque?,URL,2243,,,,,,,,,,,,,,,,,,,,,,
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