Vector Rotations in 3D

​
vector start point
vector end point
rotation X
rotation Y
rotation Z
ϕ start
0.55
θ start
3.64
rotation
0.
This Demonstration lets you locate two points on a sphere. The points form a vector that can be rotated about the
X
,
Y
, or
Z
axes. The trace of the rotation is made using multiple vectors at 5° increments. Each of these vectors is the product of a rotation matrix (see Details) and the original vector.

Details

J. Stewart, Calculus, 5th ed., Belmont, CA: Brooks/Cole, 2003 pp. 840–842.
Rotation about the
X
axis by
γ
:
1
0
0
0
cosγ
-sinγ
0
sinγ
cosγ
;
rotation aboput the
Y
axis by
γ
:
cosγ
0
sinγ
0
1
0
-sinγ
0
cosγ
;
rotation about the
Z
axis by
γ
:
cosγ
-sinγ
0
sinγ
cosγ
0
0
0
1
.

External Links

Rotation Matrix (Wolfram MathWorld)

Permanent Citation

Stephen Wilkerson
​
​"Vector Rotations in 3D"​
​http://demonstrations.wolfram.com/VectorRotationsIn3D/​
​Wolfram Demonstrations Project​
​Published: March 7, 2011