Vector Rotations in 3D
Vector Rotations in 3D
This Demonstration lets you locate two points on a sphere. The points form a vector that can be rotated about the , , or axes. The trace of the rotation is made using multiple vectors at 5° increments. Each of these vectors is the product of a rotation matrix (see Details) and the original vector.
X
Y
Z
Details
Details
J. Stewart, Calculus, 5th ed., Belmont, CA: Brooks/Cole, 2003 pp. 840–842.
Rotation about the axis by :
X
γ
1 | 0 | 0 |
0 | cosγ | -sinγ |
0 | sinγ | cosγ |
rotation aboput the axis by :
Y
γ
cosγ | 0 | sinγ |
0 | 1 | 0 |
-sinγ | 0 | cosγ |
rotation about the axis by :
Z
γ
cosγ | -sinγ | 0 |
sinγ | cosγ | 0 |
0 | 0 | 1 |
External Links
External Links
Permanent Citation
Permanent Citation
Stephen Wilkerson
"Vector Rotations in 3D"
http://demonstrations.wolfram.com/VectorRotationsIn3D/
Wolfram Demonstrations Project
Published: March 7, 2011