This is part of live presentation series called Mathematical Games in which we explore a variety of games and puzzles using Wolfram Language. In this episode, we explore the game of life circuitry.

demonstrations.wolfram.com

Many Demonstrations feature the Game of Life.

What is the Game of Life?

1. Living cells survive if they touch 2 or 3 other living cells. Otherwise they die.
2. Empty spaces have a birth if they touch exactly 3 other cells.

Gardner

Still lifes and Oscillators

Methuselehs and Eaters

Game of Life Configurations

The well known shapes from Game of Life are still lifes, oscillators, spaceships, methuselahs and and guns. But there is another class of objects that has become important.
Explore named objects in the Game of Life cellular automaton.

Walking Away From the Explosion

What is a signal?
A signal is a shape that can replicate itself elsewhere after some number of steps.
With help from Blinkers, the R-pentomino can do that 5 times. But not 6.

The Lucky Experiment: R-pentomino

A first experiment in the Game of Life was to try pentominos. Here’s the R:
Here’s the first 80 steps.
In the first experiment, in the first 80 steps, four important signals for the Game of Life were found:
1. The R-pentomino.
2. The B-heptomino.
3. The Herschel.
4. The Glider.
At step 785, the Queen Bee shows up.

Switch Engine

Another early self-replicating shape was the switch engine:

Game of Life Signal Alphabet

There are currently 16 recognized signals in the Game of Life.
Another necessary item for constructions is still life objects, which stay the same after a step in GoL.
An early (1970) “that’s interesting” evolution was the 20 step conversion of B into H + block:
Another evolution turns H + beehive into G + beehive in 75 steps:

Conduit 1 (David Buckingham, 1996)

B converted to H. In the initial screen, a Ghost Herschel is shown.
This discovery led to many new discoveries in Game of Life.

G is for Glider
L is for Lightweight Spaceship

2G’s are converted to 2L’s. 2 L’s are converted to 2G’s.

Herschel Circuit Oscillator

Adjustable Oscillators and Guns

Removing one of the eaters on the outside lets the oscillator turn into a gun.
This gun / oscillator can be adjusted to any period 78 or over.

Life is Omniperiodic

[1] LifeWiki. “Oscillator.” (Jul 27, 2023) conwaylife.com/wiki/Oscillator.

Conduit Collection

There is is a large collection of conduits.
Or if you prefer a grid.
A close-up on H to H circuits.

Sparkers

There are a variety of objects that make sparks. Most constructions use a mix of signals, conduits, still lifes and sparkers.

Stephen Wolfram wrote about Game of Life

What Can We Learn about Engineering and Innovation from Half a Century of the Game of Life Cellular Automaton?
A few hours after he finalized content, the true period-14 glider gun was found.

2-engine Cordership

Two switch engines can make a spaceship.
A glider to the above

Diehard

Here’s a configuration that vanishes to nothing.
Here’s a diehard that vanishes in 30,274 steps.

The 17↑↑↑3 Diehard

Here’s a diehard that lasts for a ridiculously large number of steps. That number of steps is:

Golly

You can get Golly for free at https://golly.sourceforge.io/
Here are samples of some conduits:

FREE BOOK Conway’s Game of Life, Mathematics and Construction

https://conwaylife.com/book/

2D Cellular Automaton Animations

This Demonstration explores patterns generated by 2D cellular automaton rules depending only on the number of black cells surrounding a given cell. Each rule exhibits a distinctive behavior when run for a large number of steps.

Generations Cellular Automata

In the “Generations” cellular automata, a cell can have these values: off (0), on (1), or dying (2 or more). The number of generations is the total number of cell states. For example, “Meteor Guns” has eight possible colors or generational states. At each step, the eight cells neighboring each cell are evaluated for the total number of cells that are on, giving some value 0 to 8.
1. Any off cell that touches a “birth” value of on cells will become an on cell.
2. Any on cell that touches a “survival” value of on cells will continue to stay on, otherwise it becomes a dying cell.
3. Any dying cell increments to the next value. Cells matching the generation count turn into off cells.
Some rules, such as Brian’s Brain, are well studied.

Unsolved

1. Can fuses be bent?
2. What other conduits can be found?
https://conwaylife.com/wiki/LifeWiki:Game_of_Life_Status_page#Glider_gun_true-periods

CITE THIS NOTEBOOK

Mathematical Games: game of life circuitry​
by Ed Pegg​
Wolfram Community, STAFF PICKS, March 20, 2025
​https://community.wolfram.com/groups/-/m/t/3420832